Recently I had the chance to talk with the director of Tron: Legacy and was able to ask a bunch of questions that definitely fall into major spoiler territory.  If you haven’t seen Tron: Legacy,  you might want to watch it before reading this interview! Mr. Kosinski  was kind enough to answer questions for three hours and his answers  helped clear a lot of plot points that I wasn’t clear on.  He also talks  about what changes he made to the movie for its Blu-ray release!  Read  on Programs!
Q – In ranking your own personal movies you’ve directed, where would “Tron: Legacy” stand?
Joseph Kosinski: #1, definitely.
Q – Were there any conceptions you planned but weren’t able to realize in TRON: Legacy? 
Joseph Kosinski: Yes, there are always  limitations.  For instance, Sam was initially supposed to battle four  sentries on his way to get his father’s disc.  Unfortunately we ran out  of time and weren’t able to shoot that sequence.
Q – What were the biggest challenges in directing this movie?
Joseph Kosinski: I think the biggest  challenge on TL was the same as on any other film — creating a  compelling story and characters you care about.
Q – How much pressure did you feel in not only making a sequel to Tron but also in continuing the story?
Joseph Kosinski: A lot. The first film  was ambitious in so many ways — visually, conceptually, and  technologically.  I wanted this film to be just as ambitious in all of  those respects.
Q – There’s a poster of TRON game in Flynn’s house. Why is there no movie poster? 
Joseph Kosinski: The Tron movie does not  exist within the fiction of our story.  ENCOM was a game developer in  the 1980s and Kevin Flynn used the experiences he had in the first film  as the foundation for the ENCOM Tron game that he created upon his  return to the real world.
Q – How much of a burden was the “Legacy”-part in TRON?
Joseph Kosinski: The 28 years of  back-story was certainly a challenge from a script writing point of  view.  However, it was important to me that our film did not require  prior knowledge of the first film.
Q – Since the original TRON was not considered a hit, what do you think made the difference this time around?
Joseph Kosinski: The first film was  conceptually decades ahead of its time.  Now the notion of ‘cyberspace’  and a digital avatar is almost second nature.  Also, our story is more  than anything a father son (or sons) story, which hopefully appealed to  those who normally wouldn’t go see a ‘sci-fi’ film.
Q – Was Jeff flattered to see himself as a young man again?
Joseph Kosinski: I think he found it to  be a bit strange as you would imagine.  He described it as feeling like  the first moment you ever hear your own voice on tape — not exactly what  you would expect.
Q – Before starting shooting the movie did you draw a story board?
Joseph Kosinski: My sketching abilities are pretty limited, but I did have a small team storyboard about 90% of the movie.
Q – How did it feel to work on a project for so long and then finally see it in all its glory on the big-screen?
Joseph Kosinski: It was a 3.5 year  process so it took me awhile to realize it was actually finished.  I am  very proud of the film and particularly all of the thousands of people  who worked on it.
Q – Was there ever any thought of setting the world of Tron in cyberspace instead of making it a place of its own? 
Joseph Kosinski: From the beginning I  was not interested in making a movie about the internet.  I liked the  idea that this world had been sealed off since 1989 and had evolved on  its own, like the Galapagos Islands.
Q – How are you planning to expand the TRON Universe?
Joseph Kosinski: Disney is currently  developing an animated series that takes place in the Tron universe  before the events of Tron Legacy.  I am currently brainstorming with my  team of writers and producers on what the next chapter of our story  would be.
Q – On the big screen Tron Legacy was visually pure magic. Do you think it works on normal TV?
Joseph Kosinski: I find that the quality  of movie theaters out there can vary widely, particularly for a 3D  movie.  For me, seeing the movie on Blu-ray on a nice HD plasma screen  is about as good as it gets.
Q – Can you tell us how it was working with Jeff Bridges?
Joseph Kosinski: A wonderful experience, everything you would hope for.  I learned a lot from him.
Q – Few directors make their feature debut shooting in the new style 3D, was that a particularly daunting task?
Joseph Kosinski: I knew this film had to  be shot in 3D from the very beginning. There certainly are a lot of  challenges it presents. The cameras a more cumbersome and prone to more  technical issues.  They slow down the shooting process a bit.  And they  make the visual effects process much more difficult, particularly on a  film like this.  However, in the end I’m glad we went the way we did.
Q – Is it more challenging for a director to manage a sci-fi movie rather than the usual drama/comedy/thriller genres?
Joseph Kosinski: The biggest challenge  of a movie like this is that there is no location you can go to to shoot  it.  Everything has to be created from scratch.  I spent a year  designing this world with my team before we even began shooting.
Q – Cillian Murphy only briefly  appears in TRON Legacy. Would it be fair to assume his appearance here  is only a primer for possible involvement in a potential sequel?
Joseph Kosinski: Yes that would be fair to assume.
Q – What advice do you have for aspiring directors?
Joseph Kosinski: Go out and make  something that reflects your interests, your taste, your ideas.  No one  will pay you to make something until you have a few things you can show  that you’ve directed.  I got my start by making short films on my own.
Q – Can you tell us how much impact the Comic- Con presentation trailer made on the final movie? 
Joseph Kosinski: That teaser test was  designed to show the studio what the look and feel of the movie was  going to be as well as a hint of the narrative.  What the Comic-Con  presentation showed was that there was still a strong interest in this  property and it gave them the confidence to push forward with the  production of the film.
Q – How much of Tron Legacy was computer animated?
Joseph Kosinski: The Light Cycle Battle  and the Light Jet Battle are almost 100% computer animated.  The rest of  the movie is a blend of live action and digital backdrops.
Q – On the subject of things you weren’t able to put into the movie, are there plans to release a director’s cut?
Joseph Kosinski: Almost everything I shot is included in the movie, there is very little on the cutting room floor.
Q – What memories do you personally have of Tron 1?
Joseph Kosinski: I remember watching it  on VHS sometime on the mid-80s and that it looked and sounded like  nothing I had ever seen before.
Q – With a wardrobe budget of  $13 million, you had some issues with the LED lights on the suits. Why  the reliance on practical suits over digital?
Joseph Kosinski: Actually the suits used  an illuminated fabric. It was important to me that the characters would  illuminate their environment and each other. That would be something  that would be incredibly difficult to simulate in post-production.
Q – ‘Tron’ surprised us with  groundbreaking special effects. ‘Tron: Legacy’ did the same and even  added impressive 3D technology. What do you think will shock us in ‘Tron  3’, assuming it happens (we’re all rooting for it of course!)?
Joseph Kosinski: I think the final scene  of TL leaves open some very interesting possibilities.  If Quorra can  cross over into our world, what other elements from the Grid could do  the same?
Q – How specifically did you make Jeff Bridges look so younger?
Joseph Kosinski: We used Jeff’s  performance of Clu and remapped it onto a digital version of himself at  35 years old.  I used the movie “Against All Odds” as a reference for  Clu’s appearance.
Q – Can you please talk about  the transformation of Tron into Rinzler and back again? If he could  return to being Tron then why did it take him so long to do it? Did he  survive?
Joseph Kosinski: Only once Rinzler saw  the face of Kevin Flynn again did he recall his true identity.  As he  sinks into the depths of the Sea  of Simulation, you can see that his  lights turn from orange to white — back to the colors of Tron. He still  remains there, alive but dormant.
Q – There are lots of fans of the 1982 Tron movie. Did you fear their opinion?
Joseph Kosinski: Since we decided to  embrace the mythology set out by the first film, I felt that fans of the  original would generally be supportive of this film.  Of course there  are always exceptions but opinions are not to be feared.
Q – People know Olivia Wilde from House M.D. TV series. Why did you choose her to play Quorra’s part?
Joseph Kosinski: I felt that she  embodied many of the qualities that I wanted Quorra to have — she’s  smart, strong-willed and has a very striking look.  She is actually the  first actress I met for the part and I think she gave a fantastic  performance.
Q – While you come from a visual  background and have said the film was 90% storyboarded, what did  cinematographer Claudio Miranda bring to the table?
Joseph Kosinski: Claudio and I had done  over a dozen TV commercials together before I asked him to join me on  TL.  From the beginning I told him I wanted this to be an “uplit” world,  light had to come from the floor whenever possible.  That was a huge  challenge for him in that he had to coordinate with the production  designer in order to incorporate lighting into the architecture.  We  also pioneered a ceiling mounted motion control rig for the End Of Line  club which was another “first” for our movie.  The thing I love about  Claudio is that he is not only an incredible artist, but a brilliant  technician.
Q – From a special effects standpoint, what was the most challenging scene to create?
Joseph Kosinski: Probably the Light Cycle scene due to the complexity of the choreography.  It was like 4 dimensional chess.
Q – What was key to making the  story relate-able for young people today now that video games are so far  removed from arcade games of the 80s?
Joseph Kosinski: At its core the movie  is about a son trying to reconnect with his father which is something I  think almost anyone can relate to, regardless of how old you are.
Q – How much input did Jeff Bridges add to the script or story?
Joseph Kosinski: Jeff was involved from  the very beginning. The Buddhist qualities that Flynn has taken on since  being trapped in the Grid was something that Jeff brought to the table.   There are a quite a few lines in the film that Jeff came up with or  adlibbed in the scene.
Q – Could you define what the “Tron Legacy” means to you in one sentence?
Joseph Kosinski: The film is about finding human connection in an increasingly digital world.
Q – What was your initial reaction when you were approached to direct Tron Legacy?
Joseph Kosinski: I was very flattered; I  felt the project had so much potential.  I knew I had a lot of work  ahead of me to convince the studio that the movie was worth making and  that I was the guy to do it, but I certainly was excited to have the  opportunity.
Q – How did you make the professional transition from architecture to filmmaking? 
Joseph Kosinski: Rather than getting a  job as an architect after school, I started a small digital design  studio with a friend of mine called KDLAB.  I started making short films  and eventually got a few small commercials to direct.  I then moved to  LA to work on larger projects and after a year or two met with Sean  Bailey and started talking about doing a sequel to Tron.
Q – Many of the best video gamers are women. Did you consider the possibility of Flynn having a daughter instead of a son?
Joseph Kosinski: We did briefly, but in  the end we felt that Quorra (the last of the remaining ISOs) would be a  more interesting female character.
Q – If someone hasn’t seen the original Tron, would you recommend they watch it or Tron Legacy first? 
Joseph Kosinski: Although not required, I  would recommend they watch the original Tron first as it will help them  understand the back-story of Legacy.
Q – The marketing for this movie  has been very intense all throughout production. How much influence did  you have over the way Disney presented TRON Legacy to the masses  outside of the actual viewing experience? 
Joseph Kosinski: I was very involved, in fact Disney allowed me to cut the first two trailers.
Q – How open was original Tron creator Steve Lisberger to updating and adapting the TRON universe for the 21st Century?
Joseph Kosinski: He was very open and an  essential part of the creative team.  He thought of himself as the  “spiritual advisor” to the project and helped us all keep an eye on the  big picture.
Q – Were you always adamant that  the movie would focus entirely on The Grid? Could future TRON  adventures focus more on the Grid’s relationship with reality?
Joseph Kosinski: Yes, the focus of TL  had to be on the relationship between Sam, Flynn, and Clu in the world  of the Grid. I think as the last scene of TL hints, the future lies in  blurring that line between the Grid and our world.
Q – What aspect of the upcoming TL Blu-rays are you the happiest with? 
Joseph Kosinski: After TL opened  theatrically, I was able to go back to Skywalker Sound and fix  approximately 100 different aspects of the sound mix that bothered me.   So, the domestic Blu-ray contains that completely remixed and  remastered 7.1 audio track.
Q – The IMAX presentation was flawless and amazing. Can you explain working in this format?
Joseph Kosinski: Because they are so  precisely calibrated and maintained, I found the IMAX presentation to be  the best reflection of the movie I wanted to make.  I spent a lot of  time working with the folks at IMAX to make sure we delivered that  experience.  I was happy to see that we were able to include the IMAX  version on the Blu-ray.
Q – How’s the Blu-ray presentation? Are there open matte scenes from the IMAX like The Dark Knight Blu-ray presentation?
Joseph Kosinski: Yes, all of the IMAX scenes are presented in full frame.
Q – Some viewers criticized  CLU’s face – they say it was unreal, a little bit fake – do you think  there is some truth in this criticism?
Joseph Kosinski: Clu was certainly the  most technically and conceptually ambitious aspect we chose to tackle on  this film.  There is nothing more difficult than creating a realistic  human face, especially if it is someone we know like Jeff Bridges.  I do  hear the criticism, but I think I speak for the whole team when I say  that we would rather be criticized for trying something new rather than  for not trying at all.
Q – Why couldn’t Flynn just  reprogram Clu to accept a less than perfect existence? I’m not sure how  Clu grew more powerful than the Creator. Can you explain?
Joseph Kosinski: Clu represents a copy  of Kevin Flynn at an age when he was at his most ambitious and one could  say most egotistical.  Over the last 20 years, Kevin Flynn has wisened  with age and learned the hard way that his priorities were out of  balance.  Unfortunately, Clu does not mature in the same way; he is  essentially frozen in time. Flynn’s battle with Clu is in a way a battle  with the man he used to be and Sam is caught in the middle.
Q – What do you want people to remember from your film 20 years from now?
Joseph Kosinski: Hopefully it will be  seen as an ambitious film for its time and inspire some young kid out  there to dream, as the first one did for me.
Q – Do you think the world of Tron will be a very similar to the future of Humanity?
Joseph Kosinski: I hope not.
Q – Tron Legacy has an  interesting digital relationship with real technology in our lives.  Science-fiction can sometimes be an outline for our technological  growth. Was there anything in Legacy that you modeled from real-life?
Joseph Kosinski: The idea of ‘genetic  algorithms’ and ‘quantum teleportation’ are real concepts currently  being researched right now.  We met with scientists from CalTech and JPL  (Jet Propulsion Laboratory) to make sure that the science in our film  was accurate.
Q – Did you rework or re-edit any of the actual shots in the film? Maybe clean them up like the Star Wars Special Editions?
Joseph Kosinski: No, I just tweaked the soundtrack for the Blu-ray.
Q – How do you think 3D helps draw viewers further into the world of the movie?
Joseph Kosinski: I think when used correctly it can create a more immersive experience.  It should never be a distraction.
Q – Who came up with the idea to name the barkeep “Zuse”?
Joseph Kosinski: I asked the writers to  pull together a list of computer pioneers.  Konrad Zuse created one of  the first functional computers.
Q – I’m a big fan of your  supporting cast from James Frain to Michael Sheen. They’re such  marvelous actors, were they a joy to direct?
Joseph Kosinski: Yes, they were both  fantastic to work with.  Both brought unexpected aspects to their  characters which as a director is exactly what you hope for.
Q – After making TL, do you feel that society should be concerned about technology or should it be embraced?
Joseph Kosinski: Both. I think that  technology can be an incredible tool.  We wouldn’t be able to create a  movie like this without it. However it needs to be watched so that it  doesn’t interfere with our personal relationships.
Q – If Kevin Flynn’s body was  transported into Tron and he seemingly sacrificed himself at the end of  TL, does that mean he is no longer alive, or has he transformed into  something else?
Joseph Kosinski: Reintegration is a mysterious thing.  Flynn’s code is still in there, fragmented….
Q – Do you think that you were chosen to direct Tron Legacy because of your background in design and architecture?
Joseph Kosinski: Not solely, but to make  a movie like this you have to be interested in creating a whole world  and for me that was an exciting challenge.
Q – How much virtual time *did* Flynn spend on the Grid? I believe the writers mentioned something about 28,000 cycles…?
Joseph Kosinski: The ratio of Grid Time  to Real World time is about 50:1.  So 21 years would be over a thousand  years on the Grid.
Q – What is your favorite shot in Tron Legacy?
Joseph Kosinski: I always liked the shot  of Sam and Quorra in the dark hallway, illuminating each other only  with the light coming from their suits.  It’s a shot you can only have  in Tron.
Q – If it’s up to you, would you want to helm Tron 3?
Joseph Kosinski: If we can come up with the right story, then absolutely.
Q – Could you talk a little bit  about Daft Punk’s participation? Their score was awesome, who had the  idea to involve them with TL?
Joseph Kosinski: I have been a fan of  theirs for a long time so I set up a meeting with them back in 2007,  before I had even shot the test piece.  I told them I wanted to create a  classic film score that blended electronic and classical music in a way  that hadn’t been done before.  They were amazing collaborators and I am  very proud of the work they did.
Q – Are you working on the Tron animated series at all?
Joseph Kosinski: No, but a number of writers and producers from TL are involved with it.
Q – Which character in the film is most like you in your real life?
Joseph Kosinski: Well when I started working on this film I would have said Sam, but now I feel more like Flynn.
Q – The first Tron became a  reference for geeks. Weren’t you afraid that your film would be  categorized as a geeks’ movie and only that?
Joseph Kosinski: Absolutely.  We tried  to get the word out that this was a film that non-geeks could enjoy.   Thankfully word of mouth helped with that.
Q – Would you like to live in a world like TRON?
Joseph Kosinski: I did for three years.  It’s nice to be back in the real world now.
Q – You’re also developing the Black Hole remake. What can you tell us about that?
Joseph Kosinski: We are currently  working on a script with Travis Beachem.  I am very excited about the  potential of this project.
Q – How exactly was it possible for Quorra to materialize into the real world? What impact will she make on the real world?
Joseph Kosinski: Quorra was  reconstructed from the Carbon and Water stored in the Shiva laser from  Flynn’s teleportation.  If you look closely, you’ll see the various  canisters arranged around its base.
Q – Daft Punk created an amazing  score, but were you concerned that the score would become such a  character in itself that it would distract the audience away from the  story?
Joseph Kosinski: No, but I was very pleased to see that the soundtrack is one of the best selling in years.
Q – In your opinion, which was the most difficult effect to make/ pull off for this movie and why?
Joseph Kosinski: I wanted to make it so  that the audience had no idea what was real and what was virtual.  I’ve  always been interested in blurring the lines between the two.
Q – Which was the hardest shot? How many times did you have to shoot it?
Joseph Kosinski: The shot of Sam rising in the Recognizer, it required many, many meetings to figure out how to do it.
Q – After you read the Tron: Legacy reviews – did you find the criticism in reviews is useful for you as young director?
Joseph Kosinski: Absolutely.
Q – With 3D booming and only getting better, how do you think Tron Legacy translate to home 3D with the 3D Blu-ray?
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